The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)
The Coco Nation News stories for Episode 482, September 12, 2026 (Sep 5-11)
Collected and Presented by L. Curtis Boyle, Mark Overholser, and Rick Ulland
Interview schedule:
Not scheduled yet, but Logan Ward and Britt Monk have agreed to come on
the show.
Upcoming conventions/trade shows of interest to Coco people:
VCF-MW (Midwest) is September 12-13 at the Schaumburg Convention Center
in Schaumburg, Illinois (west of Chicago proper):
https://vcfmw.org/
That same weekend is the World of Retro Computing at the University of
Waterloo (Ontario, Canada):
https://www.worldofretrocomputing.com/
Tandy Assembly dates and new venue have been announced on Facebook. Oct
2-Oct 4 at the Doubletree by Hilton Hotel at the Cincinnati Airport:
https://www.facebook.com/events/896272716427805/?acontext=%7B%22event_action_history%22%3A[%7B%22mechanism%22%3A%22attachment%22%2C%22surface%22%3A%22newsfeed%22%7D]%2C%22ref_notif_type%22%3Anull%7D
New England RetroFest is happening in Concord, New Hamphire on Saturday
October 24.
https://neretrofest.com/
The 2nd VCF Montreal dates have been announced, and they have moved a few
months ahead to avoid the dead of winter (it was in January earlier this
year; the next one is November 7-8 this year as well). It’s at a new
location closer to Montreal proper (Champlain College Saint-Lambert):
https://cvcfed.org/vcf-montreal-2-0/
That same weekend, and newly added to the list, is the next RetroSC retro
computer/gaming show in Brazil that usually features a large contingent
of Coco clones (CP-400, Codimex, etc.), which is happening November 7,
2026 in Florianoplois, Brazil:
Portuguese site (try Google Translate, etc. to translate):
https://retrosc.org/
CocoFest for 2027 is May 14-15:
https://www.glensideccc.com/
NEWS:
Dragon 32/64
- w1nt3rmu73 on YouTube posted a 30 second video showing an early prototype
of a platformer game that he is doing for the Dragon 32, including double
buffering:
https://www.youtube.com/watch?v=AD0f-PmNlio - Lots of updates to Fuzix, including using a different compiler, as
reported on the World of Dragon forums. Sixxie (Ciaran) posted instructions
for getting everything running:
https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=5&t=11370 - The book “Learning to use the Dragon 32 Computer” by George Knight
and published by Gower Publishing has now been scanned and is available
from the World of Dragon forums:
https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=7&t=11369 - Pere Serrat has ported Inufuto’s Uchotos for the Dragon now as well,
and it is availaable on the World of Dragon forums:
https://archive.worldofdragon.org/phpBB3/viewtopic.php?f=7&t=11371 - Tom Erik Gundersen released a video update of his Mario’s Bro game
project, with some sound and enemies added:
https://www.facebook.com/groups/dragon32/posts/4533775550215412/
He also posted a question on the Dragon Facebook group asking if anyone
knows who did the amazing artwork that the Dragon Microdeal games had:
https://www.facebook.com/groups/dragon32/posts/4528956724030628/
Coco 1/2/3 (and multi-platform)
- BackhandSandwich (Vincent Tran) showed a video with the Matrix digital
rain effect along with CocoSDC Media player sound, playing on a real Coco
3 with 512K:
https://www.youtube.com/watch?v=inAnWfTs-MU - Erico Monteiro has been showing some screenshots of Coco 1&2 graphics
for a graphical adventure game, using some of the advanced dithering and
artifact colors that he is famous for using:
https://www.facebook.com/groups/2359462640/posts/10164784066302641/
https://www.facebook.com/groups/2359462640/posts/10164779966637641/
https://www.facebook.com/groups/2359462640/posts/10164775965902641/
https://www.facebook.com/groups/2359462640/posts/10164771835482641/
https://www.facebook.com/groups/2359462640/posts/10164766752987641/ - Matthew Schreiner Computing on YouTube put up a 4 minute video showing
the Coco 1 that he got from The 8-Bit Guy:
https://www.youtube.com/watch?v=Xty19lzIVCo - George B Janssen has released Lesson 22 for his Coco 3 assembly language
tutorial series, this time covering Include and Macro usage in the assembler:
https://www.youtube.com/watch?v=JfTsbWlL9wA - Allen Huffman put up a blog post about a new online Coco emulator that
allows variable speeds of emulation (up to 10 MHz):
https://subethasoftware.com/2026/09/08/varispeed-coco-emulator-now-online/
Online emulator:
https://star-fs.github.io/varispeed-coco2/ - Paul Cunningham released a Radial Warp field graphics demo, with a full
description on how it works and what it does:
https://pcunningham.works/septandy/stars.html
He has done some other demos too this past week that I hope he can demo.
He also showed a case for the Waveshare RP2350 Coco:
https://www.facebook.com/groups/2359462640/posts/10164786249957641/
He also released an update to his Coco BASIC keyword reference, which now
includes Coco 3 keywords:
https://pcunningham.works/septandy/super-extended.html - Giovani Fagenello has an interesting project underway – porting the
graphics versions of The Black Sanctum and Calixto Island to the NES,
which he talks about on a Facebook post to the Coco group:
https://www.facebook.com/groups/2359462640/posts/10164775561587641/ - Tim Lindner has updated his Follow9 utility with the following features:
- Support for marking sections as strings: FCC, FCS and FCZ supported.
- Support for marking sections as BASIC Token Tables.
You entering the start address for the table, and the total length of all
the strings. It creates FCS sections for the strings, FDB for all the jump
addresses, and custom labels that include the token string.
https://www.macmess.org/follow9.html - Pierre Sarrazin has done another update to his CMOC compiler –
version 0.1.100:
http://gvlsywt.cluster051.hosting.ovh.net/dev/cmoc.html
His CMOC page also has released an unfinished Coco game prototype called
Coco Planes, based on the Biplanes game mode of the Intellivision game
Triple Action. - Bradley Goldsmith released an update to his Coco HDMI project that
we covered recently on the Coco Facebook group, this time showing Coco 3
support for 40 and 80 columns:
https://www.facebook.com/groups/2359462640/posts/10164765409722641/ - Chris Burke posted a few updates this past week. The first is that he
found a long outstanding bug in the CPREP19 (part of the OS9 C compiler)
, and a fix for it:
https://www.facebook.com/groups/1929079184021683/posts/4410366895892887/
He also posted more about his math coprocessor/accelerator hardware project,
including that this VCC implementation of it is 95% complete:
https://www.facebook.com/groups/1929079184021683/posts/4410354019227508/ - Cedric Beaudoin posted about updates to the ESP32 Coco supporting 2 MB
RAM and 6309 support last week (including being able to run Rick Dangerous),
but he is also working on video streaming and eventually allowing head to
head play over the internet:
https://www.facebook.com/groups/4262638377332924/posts/4444158739180886/
Video of streaming test:
https://www.youtube.com/watch?v=w1b_ryxghzY - Rich Stephens announced a new imporoved Game Lobby interface for Coco
Fujinet – it now supports 42×24 text on a PMODE for screen with full
upper/lowercase, and switchable color modes:
https://www.facebook.com/groups/2359462640/posts/10164769134992641/
He also announced updated Gmail and Google Calendar support in Fujinet
for the Coco 3, taking advantage of color 80 column screens:
https://www.facebook.com/groups/2359462640/posts/10164769120142641/
He also released a demo program & screenshots of his modified hirestxt
library for CMOC, including both Coco 1&2 and Coco 3 mode support:
Download:
https://www.facebook.com/groups/2359462640/posts/10164781161387641/
Screenshots:
https://www.facebook.com/groups/2359462640/posts/10164780747522641/ - Jim Bob released a bouncing ball demo that he used Claude AI to help make:
https://www.facebook.com/groups/2359462640/posts/10164777861977641/ - Keith Frechette released SAL4LWTOOLS, a utility that works with LWASM
to do structured assembly lanugage, and supports 6809 and 6309:
https://www.facebook.com/groups/2359462640/posts/10164776308847641/ - Don Sorenson did numerous updates on his resurrecting a Coco 3, with
this update being the latest:
https://www.facebook.com/groups/2359462640/posts/10164785729362641/ - The latest issue of the resurrect COMPUTE!s Gazette, which has a
SepTandy theme (and includes a Coco port of Laser Chess):
https://www.facebook.com/groups/2359462640/posts/10164783925207641/ - Dr. Scott M. Baker put up a blog post about his HDMI adaptor project
that we showed recently:
https://www.smbaker.com/hdmi-on-the-trs-80-color-computer-2 - Jamie Lee Echo released an update to his OS9Level 1 emulator for the
command line – includes a 6809 emulator and can run real OS9 level 1
modules. You can get it (and a more full description) on his github:
https://github.com/jamieleecho/OS9Emu
MC-10
- 8bitsinthebasement put up a YouTube video showing some of the 3rd party
add-ons and upgrades available for the MC-10 and original Alice:
https://youtu.be/Ap8zE6gG_6E?si=wznCgs8KqNuMyqqx
Game On news (all Coco related platforms):
- TRS-80 Retro Programing did his first playthrough/review of a Coco 3 game,
this time covering the new Montezuma’s Revenge port done by Lee Perkins:
https://www.youtube.com/watch?v=AVjcgOe9KH4 - Billy’s Midway Arcade did a 4 minute video about the classic Doubleback
game for the Coco for SepTandy:
https://youtu.be/P0eKGLswDSg?si=bjNT4HFd7hLtlS4P - MakeTonyStudios762 on YouTube put up a video showing an AI generated
video based on the Coco classic Donkey King:
https://youtu.be/GRYHn548An4?si=IPkeaiyju8qut9KY - Nostalgiavault on YouTube did a 7 minute gameplay video of the latest
Inufuto game release, Uchotos (MC-10 version):
https://youtu.be/fBGdSYLsWnI?si=KpgWRTg_mu2uOHEe - backhandsandwich on YouTube released a video showing gameplay of Space
Raid on his Coco 3:
https://www.youtube.com/shorts/vTNbC9E1B1A - WhiskyTangoFoxtrot on YouTube released several long play videos of some
classic Coco graphics games:
The Quest For Thelda (Coco 3 only, and his first Coco 3 game on his channel)
– almost 2 hours:
https://youtu.be/3M_M_F1vWZU?si=cvxt0t0nXuOxOF3y
He also did an hour plus video about the graphic adventure game Coco Zone:
https://www.youtube.com/watch?v=oMV0MsI4STk - Retrostalgic Gamer put up a gameplay video of the classic official Coco
1&2 game Zaxxon:
https://www.youtube.com/watch?v=jdE9cyHlz14 - Brian Jones on YouTube put up a video showing gameplay of the Coco
classic Downland:
https://www.youtube.com/watch?v=MsTAeA4X3Qo - Brian Palmer made an interesting observation (with screenshots) – The
Coco 3 Xenon game has better and enhanced colors when running in CMP mode
vs. RGB (it’s technically a 4 color game):
https://www.facebook.com/groups/2359462640/posts/10164771269817641/ - Grant Bloedow has released 2 new Coco games this past week. The first
is Galactus, based on Galaga, with a 512K Coco 3 required (and it detects
a 6309, and will improve sound/music quality and game smoothness if it
finds one. If I remember, this was using AI to help program it much faster:
https://www.facebook.com/groups/2359462640/posts/10164767699577641/
Itch.io download:
https://blade-oh.itch.io/galactus
Gameplay video:
https://www.youtube.com/watch?v=kzslraugQ9U
The second game he released is a Battlezone style game for the Coco 1&2,
called BattleZ:
https://www.facebook.com/groups/2359462640/posts/10164767684437641/
Itch.io download:
https://blade-oh.itch.io/battlzn-1
Video:
https://youtu.be/FDo-tE5g3dU?si=y19PlvD-iN61-iRF
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